Earlier work
Paperbot
A solo-built Android runner-shooter whose hand-drawn world grew into a complete progression system and connected mobile game.
An end-to-end game project spanning pencil illustration, Unity/C# gameplay, content, economy, Google Play achievements and cloud saving.
At a glance
- Product
- Android runner-shooter
- Period
- 2015–2017
- Ownership
- Solo end-to-end development
- Visual pipeline
- Pencil · 2D animation · 3D studies
- Status
- Retired from distribution
Drawn before it was digital
Paperbot began with pencil-and-paper characters, environments and interface ideas. I edited, textured and animated those drawings for the game, keeping the irregular handmade quality visible on screen.
Developed approximately between 2015 and 2017, the project later expanded into 3D character studies and a broader robotic-city concept without abandoning the original silhouette.
A complete runner-shooter loop
The playable game combined continuous movement, shooting, enemy avoidance, hazards and stage-specific navigation. La Nave, Cubierta and Descenso changed the use of space while objectives, difficulties and records gave each run a purpose beyond survival.
I built the mechanics, content and interface as one system. Character statistics, inventory, equipment, workshop upgrades, rewards and mystery boxes connected moment-to-moment play to longer-term progression.
A connected mobile game
Paperbot also integrated the services around an Android game: Google Play achievements, rankings and cloud saving. Events and additional content extended the experience beyond the initial stage.
The game is no longer available in the store. Its lasting value is the evidence of complete ownership—from the first pencil line to gameplay code, progression and connected services.
01 — Key contributions
Key contributions
- 01
A world drawn by hand
Characters, environments and interface elements began on paper before being edited, textured and animated for the game.
- 02
More than a single running mechanic
Running, shooting, hazards, enemies and stage-specific navigation created different rhythms across La Nave, Cubierta and Descenso.
- 03
Progression around every run
Equipment, statistics, workshop upgrades, objectives, records, rewards and mystery boxes connected individual runs to longer-term goals.
- 04
Connected Android services
Google Play achievements, rankings and cloud saving extended the product beyond the local gameplay session.
02 — Visual direction
Visual direction









Stack and tools
Stack and tools
Unity
C#

Photoshop

Illustrator