Experience

Leadership, product ownership and hands-on engineering

View career

Experience

Leadership, product ownership and hands-on engineering

Career

My recent trajectory is defined by increasing ownership: from implementing focused systems to directing architecture across an interactive product.

Current company

KYKUYO

Tech Lead

Lead end-to-end technical direction for a location-based mobile product spanning a Unity client, backend services and operational tooling.

  • Shape architecture and technical priorities across client, services and tooling while staying hands-on with implementation and cross-system integration.
  • Drive mobile performance and geospatial engineering, balancing runtime constraints, scalability, maintainability and development speed.
  • Lead applied on-device AI work across local LLMs, RAG, memory, voice and real-time character presentation.
  • Improve the integrations and operational workflows that connect product needs with working systems.

Lead Game Developer

Broadened technical ownership across backend foundations, online systems and advanced AR.

  • Designed and implemented a data-driven, cross-stack turn-based combat system spanning targeting, skills, combos, enemy AI, encounters, progression and backend support.
  • Extended gameplay through advanced AR and location-based integrations.

Game Developer

Built early Unity/C# gameplay foundations and the product’s first AR and geolocation integrations.

  • Connected real-world location data with mobile gameplay and interactive content.
  • Won the Lightship Grand Prize with the KYKUYO team for Splat Town in Niantic 8th Wall's Explore Together Challenge.

Previous experience

Videoreport Canarias S.A.

Unreal Engine Developer

Developed real-time virtual production environments for live television with Unreal Engine and Pixotope.

  • Combined 3D scenes with broadcast footage and worked directly with producers, directors and production designers from concept through implementation.
  • Explored motion capture with Rokoko for real-time character animation.

Previous experience

DogCue

Full Stack Developer & Team Lead

Led a full-stack development team and acted as Scrum Master while contributing directly to a TypeScript product.

  • Built and maintained NestJS microservices and an Angular front end.
  • Worked across API design, asynchronous messaging, persistence, CI/CD and IBM Cloud deployment.

Previous experience

EIVOR SYSTEMS, S.L.

Web Developer

Designed web interfaces and implemented PHP functionality, including a redesigned Fred. Olsen Express hotspot.

Previous experience

CECAPYME Formación

Technical Instructor

Taught Java, JSF, ASP.NET and Maya across web development, programming fundamentals and game-asset creation.

Previous experience

aday.studio

Independent Software Developer

Built independent software products and client work across mobile, web and games, combining product design with full-stack implementation.

  • Created Paperbot, a hand-drawn Unity mobile game; Wysh, a geolocation-based social network; and Wisp, a web and mobile AI platform for designing and training conversational agents using NLP, reusable intents, entities, response libraries and structured interaction blocks.

Capabilities

These are connected areas of practice, not self-assigned proficiency scores.

Technical leadership & architecture

Technical direction that stays close enough to implementation to make decisions real.

  • Technical Leadership
  • Software Architecture
  • Cross-system Integration
  • Product Engineering

Unity, real-time & mobile

Interactive systems shaped around runtime constraints, iteration speed and maintainability.

  • Unity
  • C#
  • Mobile Performance
  • Real-Time 3D
  • Geospatial Systems

Applied & on-device AI

Product integration across local models, agents, memory, voice and real-time character presentation.

  • Local LLMs
  • RAG
  • Agents
  • Voice
  • Tool Use

Backend & product systems

Services, APIs and operational tooling that connect product experiences end to end.

  • TypeScript
  • NestJS
  • API Development
  • Microservices
  • Operational Tooling

Earlier experience

Earlier roles shaped the design, communication and practical delivery skills I bring to technical leadership today.

  • Jul 2013 – Jul 2014

    Photo Editor

    Gloria Palace Amadores
  • Jul 2012

    Web Developer

    Unahoramenos Producciones SL
  • 2011

    Web Designer

    Nuevas Tecnologías de Canarias SLU
  • 2006 – 2008

    Technical Customer Service

    OCIONET COMPUTER SL

Education