Experience

Leadership, product ownership and hands-on engineering

View career

Experience

Leadership, product ownership and hands-on engineering

Career

My recent trajectory is defined by increasing ownership: from implementing focused systems to directing architecture across an interactive product.

Current company

KYKUYO

Tech Lead

Lead end-to-end technical direction for a location-based mobile product spanning a Unity client, backend services and operational tooling.

  • Shape architecture and technical priorities across client, services and tooling while staying hands-on with implementation and cross-system integration.
  • Drive mobile performance and geospatial engineering, balancing runtime constraints, scalability, maintainability and development speed.
  • Lead applied on-device AI work across local LLMs, RAG, memory, voice and real-time character presentation.
  • Improve the integrations and operational workflows that connect product needs with working systems.

Lead Game Developer

Broadened technical ownership across backend foundations, online systems and advanced AR.

  • Designed and implemented a data-driven, cross-stack turn-based combat system spanning targeting, skills, combos, enemy AI, encounters, progression and backend support.
  • Extended gameplay through advanced AR and location-based integrations.

Game Developer

Built early Unity/C# gameplay foundations and the product’s first AR and geolocation integrations.

  • Connected real-world location data with mobile gameplay and interactive content.

Previous experience

Videoreport Canarias S.A.

Unreal Engine Developer

Developed real-time virtual production environments for live television with Unreal Engine and Pixotope.

  • Combined 3D scenes with broadcast footage and worked directly with producers, directors and production designers from concept through implementation.
  • Explored motion capture with Rokoko for real-time character animation.

Previous experience

DogCue

Full Stack Developer & Team Lead

Led a full-stack development team and acted as Scrum Master while contributing directly to a TypeScript product.

  • Built and maintained NestJS microservices and an Angular front end.
  • Worked across API design, asynchronous messaging, persistence, CI/CD and IBM Cloud deployment.

Previous experience

EIVOR SYSTEMS, S.L.

Web Developer

Designed web interfaces and implemented PHP functionality, including a redesigned Fred. Olsen Express hotspot.

Previous experience

CECAPYME Formación

Technical Instructor

Taught Java, JSF, ASP.NET and Maya across web development, programming fundamentals and game-asset creation.

Capabilities

These are connected areas of practice, not self-assigned proficiency scores.

Technical leadership & architecture

Technical direction that stays close enough to implementation to make decisions real.

  • Technical Leadership
  • Software Architecture
  • Cross-system Integration
  • Product Engineering

Unity, real-time & mobile

Interactive systems shaped around runtime constraints, iteration speed and maintainability.

  • Unity
  • C#
  • Mobile Performance
  • Real-Time 3D
  • Geospatial Systems

Applied & on-device AI

Product integration across local models, agents, memory, voice and real-time character presentation.

  • Local LLMs
  • RAG
  • Agents
  • Voice
  • Tool Use

Backend & product systems

Services, APIs and operational tooling that connect product experiences end to end.

  • TypeScript
  • NestJS
  • API Development
  • Microservices
  • Operational Tooling

Earlier experience

Earlier roles shaped the design, communication and practical delivery skills I bring to technical leadership today.

  • Jul 2013 – Jul 2014

    Photo Editor

    Gloria Palace Amadores
  • Jul 2012

    Web Developer

    Unahoramenos Producciones SL
  • 2011

    Web Designer

    Nuevas Tecnologías de Canarias SLU
  • 2006 – 2008

    Technical Customer Service

    OCIONET COMPUTER SL

Education