SolAR
A published location-based mobile RPG connecting real-world exploration with an evolving interactive world.
Technical leadership across a Unity client, backend services and operational tooling.
View projectSolAR, Noondra and Alyve
Current work that best represents my technical leadership, product thinking and implementation depth.
A published location-based mobile RPG connecting real-world exploration with an evolving interactive world.
Technical leadership across a Unity client, backend services and operational tooling.
View projectAn independent full-stack platform for conversational roleplay agents that can remember, speak and use tools.
Product engineering across services, web and mobile clients, visual authoring, a Unity SDK and an on-device AI runtime.
View projectA Unity 6 ARPG built as a laboratory for modular gameplay, custom navigation and living-world systems.
End-to-end Unity systems engineering across combat, navigation, crowds, population, characters, animation and evaluation.
View projectSelected projects from earlier stages of my career, preserved as part of the path that led to my current work.
A solo-built Android runner-shooter whose hand-drawn world grew into a complete progression system and connected mobile game.
An end-to-end game project spanning pencil illustration, Unity/C# gameplay, content, economy, Google Play achievements and cloud saving.
View projectA solo-built mobile social network that anchored conversations to real places and sent dandelions between people around the world.
An end-to-end 2017 prototype with a Unity/C# client, a custom PHP API and the core systems of a complete social product.
View projectAn earlier web project preserved as part of my product and interface design archive.
A visual web experience combining interface design, illustration and front-end implementation.
View project